Quick answer
Spend a coin at the Coffee Machine → collect the cup → keep it in Inventory → return to Horu's room → open Computer → Shop → list the cup → retain enough money for the next experiment.
Check the two screens before listing
First confirm the cup is in Inventory, then return to Horu's Computer and open Shop. The screenshots show the exact interface landmarks; they are not evidence that any price is guaranteed to sell.


The repeatable selling route
- Protect your next coin. Do not spend the full balance on untested words.
- Create a recognized cup. Start with a known input such as milk or coffee.
- Collect it into Inventory. A cup cannot be listed after it is drunk or given away.
- Return to Horu's apartment. The selling interface is on the Computer.
- Open Computer → Shop. Select the stored cup and enter a listing price.
- Wait and observe. Price and demand may change between builds.
- Reinvest carefully. Use sale proceeds while keeping a reserve.
How to test a selling price
Change one variable at a time. List the same cup at one price, note how long it remains available, then repeat with another copy. A high price can tie up inventory; a lower one can reduce profit per cup.
What the recorded v0.1 price tests show
| TEST LISTING | OBSERVED RESULT | HOW TO USE IT |
|---|---|---|
| Milk at $4 | Sold in the recorded browser test. | A modest first listing to learn the Shop flow. |
| Coffee at $8 | Sold in the recorded browser test. | Compare it with a fresh copy at another price. |
| Coffee at $30 | Still unsold during the observed test period. | Keep another cup or coin available instead of tying up all stock. |
These are observations from a v0.1 session, not guaranteed prices for every cup or later build. Confirm the stock count and money after each sale before changing another variable.
A practical first-sale plan
- Brew a known cup such as
milk. The machine charges $1 for the cup. - Collect it from the dispenser. Leaving before collection spends the dollar without adding a cup to Inventory.
- Return home and list that stored cup in Computer → Shop at a modest test price.
- Keep at least enough money or another sellable cup for the next attempt while waiting for the listing to sell.
- After the sale, compare another copy of the same drink at a different price. Change only the price so you can judge the difference.
Avoid universal price claims. ACM3 is in development. A price observed in one build is not guaranteed after an update.
Why a cup cannot be sold
- The cup was used on Horu or given to a Neighbor.
- The result was not collected from the dispenser.
- You are looking for Shop at the machine instead of Horu's Computer.
- Every coin was spent before another sellable cup could be made.
- The listed item has not sold yet and still occupies stock.
What to sell next
Use the coffee word finder to separate forms from ingredients. A Mixer result costs at least two ingredient cups and more preparation time, so compare it with a simple cup before deciding which route is efficient.
OPEN THE GAME AND TRY THE LOOP →